

The same thing happened when GTA V launched – commenters up in arms over a 9.5. Amusingly, this prompted VideoGamer to pen this “ special messageâ€.Īlthough we’re confident in saying that Uncharted 4 is nothing short of sensational, gamers shouldn’t expect perfect scores just because of a developer’s prestigious past. Those who chose to hand out anything less than a 9/10 – including VideoGamer, GamesRadar and The Jimquisition – were accused of bias and writing ‘click bait’ reviews, simply for having opinions that went against the grain. As we’ve come to expect from a Naughty Dog game, it arrived to a waft of 10/10s and 5/5s. We rounded-up the majority of pre-release Uncharted 4: A Thief’s End reviews last week. The other half? MegaTagmension Blanc + Neptune VS Zombies on PS Vita, She Wants Me Dead and the highly anticipated Uncharted 4 on PS4. In some of the larger areas there’s quite a few different ways to approach the situation, and although the physics engine has no sense of weight to it you can still set up some entertainingly macabre traps.There’s a retro tinge to this week’s round-up, what with DOOM, Raiden V and Arcade Archives TwinBee making up roughly half of this week’s new releases. One of Shadwen’s party tricks is organising ‘accidents’ with crates, barrels, and other bits of scenery that can be used to crush or explode the hapless guards. Occasionally though the peculiar combination of features does coalesce into an entertaining set piece. If a guard sees you he’ll almost certainly kill you instantly, and there’s nothing you can do but plan better the next time. The game probably would’ve been unplayable without these safeguards, as the artificial intelligence is ruthlessly efficient in that cheap, semi-cheating, way of games where the developer hasn’t bothered to add any element of fallibility. Especially as there’s also a rewind option to cover up any of your mistakes, although most of those are likely to be due more to the wonky physics engine than human error. The gimmick with the time control is perhaps the most useful aspect though, as it’s very handy for performing complex Spider-Man like acrobatics with the grappling hook. Lily is easily the most frustrating aspect of the game, but it’s not as if the rest of it works without issue either. If she does it’s not the end of the game, but she becomes traumatised and her personality alters as a result. So instead you not only have to sneak past guards but try and make sure Lily doesn’t see any act of violence or its aftermath. But unfortunately none are ever really forthcoming. As unlikely as the set-up may seem all it needed was a few half decent plot excuses to justify it and you would’ve taken it for granted. If that premise sounds a little contrived, then that’s exactly how it comes across in the game. Although it’s not just the risk of discovery that stays your hand, but the fact that you’re trying not to reveal what you’re doing to an orphan girl named Lily. The pseudo-medieval setting and prominent use of a grappling hook is very reminiscent of the old ninja simulator, as is the emphasis on staying out of sight and not resorting to violence unless absolutely necessary.

For those that have been waiting years for a new Tenchu game this may be the closest you get for some time.
